![]() ![]() Yet the world around you and your simple objectives continually drive you forward. A sense of loneliness pervades throughout the game. The unique art style really draws you in. What it does have is an incredibly strong sense of place. So players looking for something more, won’t find it here. ![]() It’s why the game dosen’t offer much of a challenge in the game play area. Firewatch can best be described as a exploration narrative. Any longer and it would have probably drawn out the experience unnecessarily. What holds everything together however is the forest, the central story line and the incredible voice acting by both the main characters of the game.įirewatch is a relatively short experience lasting around 4 hrs. Now you might think that this would make for a boring game. Your only human interaction is with your supervisor over a radio walkie talkie. This is not a review of the game but an exploration of the emotions and feelings that the game evokes as you get further into it. What follows is at once a lonely, thrilling and gripping experience all at the same time. You come here for the job of a fire lookout to get away from your complicated life. The game starts with a lovely text based intro where you make some basic life choices before you emerge into the wilderness, which is the setting for Firewatch. It had been on my radar ever since I had stumbled upon their gorgeous website. This is a badly written novella.I recently acquired Firewatch as part of the annual Steam summer sale. To those claiming "this is art, man" no it's not, not by any stretch. Poorly written, poorly developed, bait-and-switch "game" was a joke. ![]() Overall this non-game, interactive, fetch-quest of a story/walkthrough was an annoying waste of my time and money. If it made you feel mad or disappointed, go with that feeling because it's the right one to have. The anticlimactic ending demonstrates pure laziness on the part of the devs. All that alone was over the top and pointless. Then, how could he do all of it by himself without anyone ever noticing while at the same time faking permits and setting up all these elaborate government conspiracies and other bs just to gaslight two below average rubes out in the middle of nowhere. Like how could he afford or get all that bulky and expensive equipment way up there and behind that fence. The premise of what he was doing up there and why he was doing it was riddled with unrealistic plot holes. As to the story, the guy attempting to gaslight Delilah and Henry was ridiculous and unbelievable. The interaction was tedious and repetitive with all the inane fetch-questing and annoying dialog with Delilah and the over-the-top angsty teen girls who basically kept screwing with Henry throughout the walkthrough to an unbelievable and petty level all because he scolded them for trashing the park. Firewatch game voice actors Patch#I had to go online to get a patch just so Henry could open door(s) and pick up objects. Also by the fact that Henry can't die nor can he fail any "mission" since there aren't any because this isn't a game. I saw no evidence of any kind that Henry could have any real affect on this world at all which is evidenced by a YouTube video that effectively demonstrates this with a "Silent Henry" walkthrough. ![]() Regardless of what you do with Henry, the character whose sole purpose is to convey a poorly written story with a lazy ending, you always end up with the same/identical result. I was immediately perturbed by the fact that this was sold to me as a game when in fact it was nothing more than a poorly-written interactive story. Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest story. ![]()
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